| Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Scuzzy Logic
Sebiestor Tribe Minmatar Republic
120
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Posted - 2014.01.16 16:34:00 -
[1] - Quote
Kagura Nikon wrote:Overall I do nto like the changes. More and more thigns are pushed where they are only usable on extremely specialzied ships. That is dumb, bad design and make the fittign of the ship that used to be an important part of eve, more and more irrelevant.
It seems like each ewar is made to be used on a single ship and no way in others, and each ship is made to be fitted in a signle way.
I agree. The sheer fact they're nerfing the already-almost-useless-in-PvP target painters makes it feel like they're just nerfing missioners again. THE DRAKE'S DEAD, stop nerfing our missiles CCP.
Also, I was always a big fan of EWAR being long-term combat disruption instead of the PVP IS ALPHA OR BUST mentality prevalent nowadays. |

Scuzzy Logic
Sebiestor Tribe Minmatar Republic
120
|
Posted - 2014.01.16 16:37:00 -
[2] - Quote
CCP Vesna Prishla wrote:Two step wrote:I assume you made double sure you can't get tracking disrupters over 100% effectiveness, right? Word on the street is that strange stuff happens when you do that... I am scared to test this now
Be afraid, be very afraid.
Also, the math in my head makes me think it will be possible once more with officer mods and scripts. |

Scuzzy Logic
Sebiestor Tribe Minmatar Republic
120
|
Posted - 2014.01.16 16:39:00 -
[3] - Quote
Diivil wrote:What about balancing meta 4 and tech 2 variants? Meta 4 has always been strictly better for ECM since they have the same power but can sustain heat much longer and use significantly less paste to repair. Also significant cap usage difference especially with damps AND have easier fitting requirements. Now there is no reason to use tech 2 target painters or sensor damps either.
Now that you point it out, it really is dumb as hell. |

Scuzzy Logic
Sebiestor Tribe Minmatar Republic
127
|
Posted - 2014.01.19 15:03:00 -
[4] - Quote
Re'doubt wrote:I'm sure much has been said in this thread already, however I never thought that TP's and sebo's needed any kind of nerf.
This change hurts PVE players who use those items, and PVPers to an extent as well.
Really the only people who this change benefits are gate campers, who only need to overload for a few seconds in order to catch their prey.
I strongly encourage revisiting this change as well as others and rethinking their usefulness.
This a million times.
I still think damps should have less of a nerf and less of an OH bonus to compensate. EWAR really is more useful in long, drawn-out fights. |
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